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PROTOTYPE — STILL BEING BUILT
A legacy fighting story

IRON CIRCUIT

Fifteen towns, one road.
OPEN FULL SCREEN
▶ PLAY
runs right here — nothing to install
Keyboard or a controller · save codes, no account
Out on the road

A HANDHELD GAME THAT KEEPS GETTING INTERRUPTED

The road between towns is four shades of green, the way a handheld screen used to be. You walk it, knock on doors, talk to people who are not going anywhere, and take the flatbed when the walking gets long.

Then somebody squares up, and the whole thing changes colour.

The overworld
A fight
The fighting

YOU LEARN A MOVE BY LOSING TO IT FIRST

You do not start with a moveset. You start with hands. Sweeps, dashes, throws, armour, counters, the surge arts — every one of them is locked until you meet the fighter who built their whole game around it and take it off them. Your list of moves is a list of people you have beaten.

95

FIGHTERS

Spread down one road, each with their own stats, look and habits.

15

TOWNS

Doors you can walk into, people who talk back, and a flatbed for fast travel.

6

WEAPONS

Bare hands upward. Switch mid-fight if you have earned the option.

2

PALETTES

Handheld green on the road, arcade cabinet the moment it kicks off.

The ground game

AND IT GOES TO THE FLOOR

Most browser fighters stop at punch and kick. This one takes it down: position matters, being underneath is its own problem, and there is a clock on how long you are stuck there. Hammerfist, ground elbow, kimura, armbar, choke — and a scramble back to your feet if you can earn it.

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How to play

CONTROLS

WASD walk, jump and crouch
Space talk
741 punch, kick, low kick
895 knee, elbow, sweep — once you have earned them
0 block, high and low
23 throw and ironhold
M flatbed — fast travel
BK companion, and sync when it is full
P pause

A controller works too — plug one in and press A, or pick it on the first screen. The game tells you every button it has on the panel under the screen, including the ones you have not unlocked yet.

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